Mirabel Connell -
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Chrono Odyssey is one of the most anticipated upcoming open-world MMORPGs, largely due to its early trailers positioning it as a true next-generation MMO. From hyper-detailed environments to cinematic combat and time-manipulation themes, the game quickly built hype as a potential genre standout. Expectations rose even higher after multiple closed tests in 2025 involving select content creators.
However, Chrono Odyssey's first non-NDA playtest offered the wider community a hands-on look at the game—and the results were far more divisive than many expected.
This article evaluates buy Chrono Odyssey Gold purely based on the publicly playable test, not on rumored internal builds or speculative future improvements.
First Impressions and Class Selection
Chrono Odyssey features six playable Sentinels:
Swordsman (Greatsword, Sword & Shield, Dual Blades)
Ranger (Bow, Crossbow, Rapier)
Paladin (Lance, Halberd, Mace)
Berserker (Chain Blades, Twin Axes, Battle Axe)
Assassin (Saber, Wristblades, Musket)
Sorcerer (Staff, Manosphere, Grimoire)
For this playtest, only Swordsman, Ranger, and Berserker were available. Berserker stood out conceptually, especially with its chain blades, and was chosen for testing.
Notably, none of the classes are gender-locked, allowing full flexibility in character creation.
Character Creator: One of the Game's Strongest Features
Chrono Odyssey's character creator is immediately impressive. It offers:
Highly detailed facial customization
Extensive body sliders
Wide hairstyle and cosmetic options
Piercings and stylistic freedom
The level of control rivals—or even surpasses—Black Desert Online. While the freedom allows for immersion-breaking extremes, the sheer depth is undeniably one of the game's highlights and likely to appeal strongly to MMO players who value customization.
World Design and Exploration
The game drops players straight into action with a fully voiced introduction and cinematic flair. The open world is expansive, and exploration feels genuinely free-form. Features include:
Mounts early on
Climbing mechanics
Swimming (without underwater traversal yet)
Dynamic events and field bosses
Chrono Gates acting as challenge benchmarks
Resource nodes of varying tiers can spawn anywhere, encouraging constant exploration rather than linear progression. This non-linear resource distribution is a standout design choice.
Combat: The Core Problem
Unfortunately, combat is where Chrono Odyssey struggles the most.
Despite inspiration from Souls-like combat and New World, the execution feels clunky, unresponsive, and poorly telegraphed. Key issues include:
Heavy animation lock on abilities
Limited animation canceling
Dodge actions that often fail to avoid damage
Enemies teleporting or glitching during attacks
Poor hit feedback and visual clarity
The Berserker, reportedly one of the better-feeling classes in previous tests, still felt rough to play. Attacks frequently locked the character in place, making reactive gameplay frustrating rather than skill-based.
Testing other classes revealed inconsistencies:
Swordsman felt noticeably better due to a proper dodge roll
Ranger had smoother movement and a satisfying slide dodge
Ability animations across all classes still suffered from rigidity
As it stands, combat feels worse than New World rather than an evolution of it.
Movement and Controls
Movement uses an inertia-based system similar to New World, resulting in:
Sluggish directional changes
Poor jump responsiveness
No jump attacks
Awkward “bunny hop” dodging for certain classes
These design choices make the game feel dated and unpolished, especially in high-pressure combat encounters and movement-based boss fights.
UI, Performance, and Technical Issues
Chrono Odyssey's technical state during the playtest was concerning:
Very poor performance, even on high-end PCs
Severe frame drops when loading areas or entering towns
Players and NPCs loading slowly or popping in
Low-resolution textures and inconsistent lighting
Visually, the game looks nothing like its trailers. Environments often appeared flat, poorly textured, and dark to the point of obscuring detail.
UI design also caused frustration:
Full-screen UI windows that lock player movement
No minimap, only a compass and full-screen map
Unreliable interaction prompts requiring repeated key presses
Limited quest tracking with auto-accepted objectives cluttering the map
These issues combine to create an experience that feels more frustrating than immersive.
Quests and Chrono Gates
Quest design is one of the weakest aspects of the playtest:
Vague objectives marked by large search circles
Poor NPC tracking
Frequent bugs and broken quest progression
Chrono Gates that feel unintuitive for new players
While Chrono Gates are intended as difficulty benchmarks, the game does a poor job explaining this, leading to confusion and frustration.
Crafting and Gathering: A Bright Spot
Crafting and gathering stand out as the most enjoyable systems in the game:
Leveling through gathering feels rewarding
Resources feel meaningful and worth seeking out
Crafting gear early provides noticeable power upgrades
Materials can be pulled directly from storage when crafting
These systems feel heavily inspired by New World—and while not as polished, they are among Chrono Odyssey's strongest features.
Overall Verdict: Needs Significant Delay
Chrono Odyssey shows flashes of ambition and potential, but the current playtest build is deeply flawed. Combat, movement, performance, UI, and questing all require major improvements before launch.
Given that the game is reportedly targeting a 2025 release, skepticism is warranted. Even assuming the test used an older late-2024 build, the scale of issues raises serious concerns about whether enough polish can realistically be achieved in time.
The developers have acknowledged these problems publicly, stating they are prioritizing:
Combat responsiveness
Animation quality
Movement improvements
Performance optimization
UI refinements
That acknowledgment is encouraging—but history shows that MMOs rarely transform fundamentally weak combat systems into great ones late in development.
Final Thoughts
Does Chrono Odyssey Gold have potential? Yes—but potential alone isn't enough anymore. The MMO genre has seen too many ambitious projects fail due to poor execution and rushed releases.
If Chrono Odyssey is to succeed, it likely needs a delay. The foundation exists, especially in world design and crafting, but without major improvements to combat and movement, it risks becoming another visually ambitious MMO that fails to hold players long-term.
For now, cautious optimism is the safest stance—and hope that the developers can turn that potential into reality before launch.
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